// paris — est. 2024

We operate products. We don't talk about them.

This is not a portfolio. This is not a pitch deck.
This is where we write about what we believe
and how we build. If that's interesting to you,
keep reading. If not, that's fine too.

01

Theses

thesis/001
Most B2C products die because they optimize for acquisition before retention.

The default playbook is broken. Raise money, buy users, figure out retention later. This produces a leaky bucket that looks like growth on a slide but bleeds cash in a spreadsheet.

Retention is a product problem, not a marketing problem. If your D7 retention is below 20%, you don't have a distribution problem. You have a product that people don't want to come back to. No amount of push notifications will fix that.

Build something people open on their own. Then figure out how to get more of those people.

thesis/002
You should be running 10x more experiments than you think.

The gap between teams that win and teams that don't is iteration velocity. Not talent. Not funding. Not taste. Velocity.

An A/B test that runs for 3 weeks is a strategy failure. If your sample size requires 3 weeks, your test is too subtle. Run bigger swings. Change the entire screen. Remove the feature entirely. Double the price. These tests converge fast because the delta is real.

The team that runs 50 experiments in a quarter will outperform the team that runs 5 every single time, even if each individual experiment is worse.

thesis/003
Sophistication is the enemy of consumer product.

Every layer of complexity you add is a user you lose. The settings page is where products go to die. "Customizable" is a feature for the builder, not the user.

The best consumer products make one decision for you, and it's the right one 80% of the time. The remaining 20% is the cost of simplicity, and it's worth paying.

If your onboarding has more than 3 steps, you've already lost the median user.

thesis/004
Pricing is the most under-tested variable in B2C.

Teams will A/B test button colors for weeks but won't touch their pricing for years. Pricing is the single highest-leverage experiment you can run. It directly impacts revenue with zero engineering cost.

Most consumer subscriptions are underpriced. The anchoring effect of "it's just an app" has trained an entire generation of builders to charge $4.99/month for products that deliver hundreds of dollars in value. The willingness to pay exists. You're just not testing for it.

thesis/005
The "build in public" era produced better marketers, not better builders.

Somewhere around 2020, "shipping" became a content strategy instead of a product strategy. The incentive shifted from building things people use to building things people tweet about.

The best products we've encountered were built by people who didn't have time to post about them. They were too busy reading support tickets and staring at dashboards.

We don't share our metrics. We don't share our roadmap. We share our thinking, when we think it's useful. That's it.

thesis/006
AI changes the cost structure of product, not the principles.

LLMs let a team of 3 do what used to require 15. This is real and we use it every day. But the principles haven't changed. You still need product-market fit. You still need retention. You still need a business model that works.

What AI actually changes: the minimum viable team size drops, the iteration cycle compresses, and the cost of being wrong goes down. This means you should be making more bets, faster, with smaller teams. It doesn't mean the bets don't need to be good.

thesis/007
Freemium is a retention model, not an acquisition model.

The free tier exists to build a habit, not to generate leads. If your free users never convert, the problem isn't your paywall — it's that your free experience didn't make them need the product enough.

The conversion event should feel like removing friction, not adding a gate. The user should be pulling toward paid, not being pushed.

02

Writing

Featured / 2025-01
Running 40 pricing experiments in 60 days: what we learned

Most teams treat pricing as a fixed variable. Set it once at launch, maybe revisit it during a board meeting a year later. We decided to treat it like any other product surface — something you test continuously, measure rigorously, and iterate on weekly.

Over 60 days, we ran 40 distinct pricing experiments across cohorts. Not just price points — trial lengths, feature gating strategies, annual vs monthly framing, currency-specific anchoring, and even the visual presentation of price on the paywall screen.

The single biggest finding: showing the daily cost instead of the monthly cost increased conversion by 34%. Not because users are bad at math. Because $0.33/day feels like a decision they've already made. $9.99/month feels like a commitment.

Read full article →

03

Stack

React Native· Next.js· TypeScript· Node· Python· PostgreSQL· Redis· Supabase· Vercel· AWS· Docker· Claude Code· Cursor· Linear· PostHog· Stripe
04

Work here

We don't have job descriptions. We have problems. If you've shipped consumer products before — real ones, with real users and real revenue — and you want to work in a team that moves fast and doesn't waste your time, reach out.

We're a small team in Paris, mostly remote. We don't do standups. We don't do retros. We write things down and we ship them. If something breaks, you fix it. If something works, you double down.

You've shipped something people actually use
You use AI tools daily without being told to
You can read a P&L and a codebase
You don't need a manager to know what to work on
You care about retention more than launches
No cover letter. No CV. Send your best shipped work to [email protected]